Blender
Just wanted to show everybody where I’m at in Blender proficiency. I’m still an infant, but it’s a powerful graphics tool if you have the time/patience to learn to use it. Unfortunately, most of the tutorials seem to be by non-native English speakers and can be a bit confusing. Essentially, the attempt I made (below) is one of the hardest things to model - the human face. Blender has some interesting features whereby vector wire frames can be created, sub-divided, and modified to get the general shape of whatever you’re trying to model. Then, a function called “SubSurf” creates a rounded, organic looking, 3D surface model within the wire frame thereby taking on the frame’s basic shape. Ah well, it’s going to be a bit of a learning curve!
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Posted in Art, Technology |